Relate everything with logical connections (This is one that Beth reminded us of often. The illogical connections are most obvious when we’re doing word at a time story / conducted story.) When new ideas are injected into a scene, they must be clearly related to everything else already existing in the story. The audience should be able to observe the logical intersections of the different ideas. Note that "logical intersections" does not mean that scene must be tedious or normal, rather, actions must be justified within the context of a scene. An apparently unrelated idea can, however, be used successfully if the team reincorporates the idea, providing clever justification later on in the scene. The ability to use an idea in this manner is a more advanced skill, used effectively by players with solid storytelling backgrounds. New ideas created by a player must fit into the internal consistency of the scene. Rationality must exist when a player builds a scene forward. Players who try for laughs will probably invent extreme but illogical events. After witnessing the oddities, the audience is left thinking, "What was that?" or saying "That was dumb." Imagine an improviser shaking dust out of a carpet. A player looking for bizarre ideas might: - get hit by lightning - be attacked by a dog - be swallowed by a whale - meet a famous person All of these actions were wild and wacky, but have nothing to do with the carpet. A more focused improviser, who makes their actions make sense in the context of the scene, might: - discover it is a flying carpet - get into an argument with the fleas that lived in the carpet for kicking them out of their house - tie the carpet to his neck and become a super hero - get dust on his face so that he is not recognized by his friends Notice that these ideas are still wacky and wild, but they are far more effective because they make sense.