Keep it moving. Tell, don't ask. A good player moves the scene forward and does not rely on someone else to do it for him. In a team of veteran improv players and novices, the new players might be inclined to sit back and watch the veterans guide the scene. All of the players must believe in themselves and contribute new ideas for a scene to be of exceptional caliber. In this example, consider the role of Mel: JEFF: Oh my gosh that thing is big! MEL: Yeah! It's really huge! JEFF: It's getting bigger! MEL: It sure is! JEFF: My goodness, it's eating the dog! MEL: The poor dog. Mel has accepted all of Jeff's ideas (she did not block), but has done nothing for the scene itself. Improv is about sharing, and it is everyone's shared responsibility to push the scene forward. What Mel did in this example (i.e., accepting an idea, but not adding to it), is often referred to as "wimping." The most common form of wimping is asking questions. Watch how Perry accepts all of George's ideas, but then wimps by simply asking questions instead of contributing new ideas. GEORGE: Look at the new dog I got. PERRY: What breed is it? GEORGE: It's a German Shepherd. IT can protect me against people. PERRY: Who do you need protection from? GEORGE: The Mafia. They're out to get me. PERRY: Why? In this scene, Perry forced George to create all the ideas. Improv works far better when the workload is shared. GEORGE: Look at the new dog I got. PERRY: Wow! A German Shepherd. You must need protection. GEORGE: Yeah, the Mafia is after me. PERRY: I told you not to date that girl. The scene becomes faster and more exciting. Both players are working together to create an interesting scene. Eliminating questions and redundant statements allows improv teams to pack more material into their scenes. Sometimes there are instances when neither player is willing to advance the scene - a double wimp, often called "waffling." Waffling occurs because both players are afraid to take responsibility. Many novice players are concerned, "What if the scene does not work out? It will be my fault." Worrying about success is a dangerous way of thinking in improv. While it is true that a scene might not work, lack of certainty is one of the things that makes improv so exciting! Players who believe that wimping and waffling will prevent them from embarrassing themselves discover that their scenes will never be interesting. Wimping and waffling are common at the beginning of scenes. Instead of jumping in and starting something, players wait and delay. The following is an example of a worst-case scenario of waffling: HARRY: Hi JILL: Hello, there. HARRY: So whatcha doing? JILL: Nothing much. You? HARRY: I don't know.